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Subject: Re: 12(6) issue resolved

Author: Vincent Diepeveen

Date: 03:08:52 10/29/02

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On October 28, 2002 at 12:28:06, Dan Andersson wrote:

Nullmove works great in GO.

It is called nullmove and not pass move reduction. It is not
nice in the academic world to rename something that has a name
to a new name and claim copyright on it.

That is kind of 'not nice' behaviour.

Search module is independant from evaluating a branch. Of course it
gets influenced by the score of the evaluation, but it is a complete
independant module.

Why do you confuse it?

The first 100+ moves or so obviously you don't have the problem
that passing might be a good alternative.

I never heard from those misere games, so they are not important i bet.

>The main point I try to make is that the name null-move is somewhat of a
>misnomer in Go. Pass reduction pruning might be better. The recursive version
>might work well. But the main problem is the scoring function. You have to have
>a good one for the Pass-Pass move combination. And the opening is the most
>troublesome part in Go. As for missing pertinent variations in B*, the same
>problem exist in nullmove. It is only less likely to occur due to the fact that
>doing a move is superior in allmost all situations. And that the search depth
>that can be attained must be lower in B*. A modern B* implementation would be
>most interesting to behold IMO. It would certainly kick ass in slow endgames.
>The most popular misere games on the top of my head would be Nim and other pile
>games, low-ball poker and pass whist.

>MvH Dan Andersson



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