Author: Uri Blass
Date: 03:30:40 10/29/02
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On October 29, 2002 at 06:00:07, Vincent Diepeveen wrote: >On October 28, 2002 at 12:09:37, Uri Blass wrote: > >I hear only suggestions from dudes who hardly join tournaments. >You know shit from tournaments. > >Of course you're too stubborn to learn, but how about the >human contact you have during the game which allows you to >ask Frans Morsch whether he finds nullmove a good algorithm >and to ask some other whether he still likes singular extensions? > >They won't answer it on CCC. They do in such tournaments. First thing is that I learned from other people in CCC and the winboard forum. I can mention Dieter as one of the programmers who helped me(mainly in the winboard forum). I also learned from Bob Hyatt. I can also mention David Omid who suggested that R=3 is good and encouraged me to try it(I thought that R=3 cannot be good for movei because of it's bad evaluation so I even did not try it before reading David Omid's post that it was good for genesis that is not a knowledge based program). My logic was that bigger R is probably good only for programs with a lot of knowledge because they are strong in detecting threats. It seems that for some reason it is not the case and bigger R is good for movei. My main problem is programming and not knowledge of what I want to do. At least for the near future I do not think that asking fransh if null move is a good algorithm can help me. I know that it is good without asking him. I plan in the near future not to work on evaluation or search rules but about optimizing movei to do it faster. I do not evaluate passed pawns and king safety not because I do not know what to do but because I believe that I do not want to implement something simple and slifghtly productive and I prefer to implement knowledge that make movei knows about these factors more than most of the amateurs. Doing it is not simple and at least today I prefer to improve movei by other ways. Uri
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