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Subject: Re: Emulating Humans: An Approximation

Author: Robert Hyatt

Date: 20:41:35 11/02/02

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On November 02, 2002 at 00:40:45, Uri Blass wrote:

>On November 02, 2002 at 00:06:08, Robert Hyatt wrote:
>
>>On November 01, 2002 at 22:52:14, Bob Durrett wrote:
>>
>>>On October 31, 2002 at 20:01:10, Robert Hyatt wrote:
>>>
>>>>On October 31, 2002 at 17:00:19, Bob Durrett wrote:
>>>>
>>>>>
>>>>>Solving the general problem of emulating the chess play of "humanity" might be a
>>>>>prohibitively difficult task.
>>>>>
>>>>
>>>>This has been the "holy grail" of AI since its early days.  But the problem is,
>>>>in 25 words or less "we have no idea how a person does what he does when playing
>>>>chess (or anything else for that matter), which makes it _impossible_ to emulate
>>>>what we don't understand."
>>>
>>>Well, Bob H., emulating the chess play of a human is not exactly what the AI
>>>people want to do, is it.  They wish to make a carbon copy of a human in all
>>>it's gory details.
>>>
>>>Many orders of magnitude different, I would say.
>>>
>>>Bob D.
>>
>>They really want to emulate human thought processes related to chess,
>>at least for the computer chess/AI purists.  But until we know how the
>>human does what he does, emulation is futile, to paraphrase the borg.
>>
>>:)
>
>We do not need to know exactly what humans do to try to emulate them.

To satisfy the "purists" you do.  Otherwise computers are _already_ emulating
humans today.  They definitely play legal chess at a very high level.  But the
way they do it has _nothing_ to do with the way a human does it...


>
>If the target is to predict human moves then programs can calculate statistics
>about the success of different algorithms in predicting human moves and choose
>the algorithm with the best results.
>
>Uri



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