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Subject: Re: Kramnik - Fritz in Schach Magazin 64

Author: Robert Hyatt

Date: 08:42:57 11/07/02

Go up one level in this thread


On November 06, 2002 at 15:42:14, martin fierz wrote:

>On November 06, 2002 at 14:51:50, Robert Hyatt wrote:
>
>>On November 06, 2002 at 13:58:24, martin fierz wrote:
>>
>>>On November 06, 2002 at 11:15:43, Robert Hyatt wrote:
>>>
>>>>On November 06, 2002 at 03:43:58, martin fierz wrote:
>>>>
>>>>>On November 06, 2002 at 00:02:57, Robert Hyatt wrote:
>>>>>
>>>>>>On November 05, 2002 at 14:17:55, martin fierz wrote:
>>>>>>
>>>>>>>On November 05, 2002 at 01:18:07, Jouni Uski wrote:
>>>>>>>
>>>>>>>>There is interesting and quite long analysis about game 2. which Kramnik won.
>>>>>>>>They claim, that after whites 35. Rc5, there is no need for black to lose:
>>>>>>>>
>>>>>>>>[D]r7/3k1ppp/8/p1R1p3/Pp2P3/5PP1/1P5P/4K3 b - -
>>>>>>>>
>>>>>>>>According to analysis 35.-Rc8 draws! Really?
>>>>>>>
>>>>>>>Rc8 is obviously the best move in this position. shortly after the game i posted
>>>>>>>this position asking if any program can find this move - only bob answered
>>>>>>>saying that if a position is lost it doesnt matter what move you make (hmm,
>>>>>>>sounds rather stupid to me...).
>>>>>>
>>>>>>
>>>>>>Sorry to sound "stupid" but my point was that trying to find a "good" move
>>>>>>after the game is lost is not very interesting.  Much better to try to find
>>>>>>a good move _prior_ to things going south.
>>>>>>
>>>>>>Rc8 might be good enough to draw.  I'm not so sure being a pawn down with an
>>>>>>active rook is that great if your opponent has a rook that is causing problems
>>>>>>as well.  I would rather try to find something _earlier_ in the game...
>>>>>
>>>>>that still sounds a bit stupid to me :-) every chess player gets into positions
>>>>>where he wishes he had done something different earlier in the game. but then
>>>>>the right reaction is not to kick yourself for the earlier mistake, but instead
>>>>>to fight as well as you still can and make things hard for your opponent.
>>>>>
>>>>>you can also just see it as a test position which has no reference to what
>>>>>happened earlier in the game. black to move and fight for the draw! the
>>>>>discussion then was whether kramnik was playing specifically anti-fritz or not,
>>>>>i.e. whether it was really such a big help that he got the *exact* copy before
>>>>>the match. i still dont't think so, and this position is one of the reasons.
>>>>>which computer will play Rc8 here? my guess: not one. which means that kramnik's
>>>>>strategy (as seen in games 1-4, but no more later) would have worked against
>>>>>most other computers too...
>>>>>
>>>>>aloha
>>>>>  martin
>>>>
>>>>
>>>>I suspect it _would_ have worked.  I'm not particularly worried by this
>>>>position, because
>>>>it requires dumping a pawn for a little activity, which is not going to be easy
>>>>to implement.
>>>
>>>this is really a standard idea in rook endings. it's not like this is a "one in
>>>a million" position...
>>>
>>>>The work spent on getting a program to do that in the right way will be _far_
>>>>greater than
>>>>the work required to avoid the entire sub-tree earlier in the game, which was my
>>>>point.  This
>>>>is about "economy of effort" more than anything else.
>>>
>>>which may be right for this particular game. but rook endings are the most
>>>common endings, and this is a very common theme in rook endings.
>>>
>>>aloha
>>>  martin
>>
>>
>>It's a common theme, but it is also very "special-case".  For every position
>>where giving
>>up a pawn for activity is right, there are cases where it is also wrong.
>that may be true, but then the challenge is obviously to find an evaluation
>function which knows which case is which...
>
>>That's the problem I was talking about.  And once you choose to give up the
>>pawn, you are
>>committed, right or wrong.  Until then you have options.
>
>not true. in this position, after ...Rc8 Rxsome pawn Rc2, the white king is
>trapped on the back rank. which is surely a big help for the defending side. you
>cannot wait until white has activated his king - you don't have the option of
>saccing that pawn any time you like.
>
>aloha
>  martin

Of course not, but at that point I have a choice.  After I sac I have no choice
whatsoever...

If the sac loses more times than it wins, then it turns out to be bad.  This is
one
of many such cases where a human's intuition and experience will help, but
trying
to transform that into an evaluation function is nowhere near easy.




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