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Subject: Re: Kramnik - Fritz in Schach Magazin 64

Author: Dave Gomboc

Date: 21:47:12 11/08/02

Go up one level in this thread


On November 07, 2002 at 11:42:57, Robert Hyatt wrote:

>On November 06, 2002 at 15:42:14, martin fierz wrote:
>
>>On November 06, 2002 at 14:51:50, Robert Hyatt wrote:
>>
>>>On November 06, 2002 at 13:58:24, martin fierz wrote:
>>>
>>>>On November 06, 2002 at 11:15:43, Robert Hyatt wrote:
>>>>
>>>>>On November 06, 2002 at 03:43:58, martin fierz wrote:
>>>>>
>>>>>>On November 06, 2002 at 00:02:57, Robert Hyatt wrote:
>>>>>>
>>>>>>>On November 05, 2002 at 14:17:55, martin fierz wrote:
>>>>>>>
>>>>>>>>On November 05, 2002 at 01:18:07, Jouni Uski wrote:
>>>>>>>>
>>>>>>>>>There is interesting and quite long analysis about game 2. which Kramnik won.
>>>>>>>>>They claim, that after whites 35. Rc5, there is no need for black to lose:
>>>>>>>>>
>>>>>>>>>[D]r7/3k1ppp/8/p1R1p3/Pp2P3/5PP1/1P5P/4K3 b - -
>>>>>>>>>
>>>>>>>>>According to analysis 35.-Rc8 draws! Really?
>>>>>>>>
>>>>>>>>Rc8 is obviously the best move in this position. shortly after the game i posted
>>>>>>>>this position asking if any program can find this move - only bob answered
>>>>>>>>saying that if a position is lost it doesnt matter what move you make (hmm,
>>>>>>>>sounds rather stupid to me...).
>>>>>>>
>>>>>>>
>>>>>>>Sorry to sound "stupid" but my point was that trying to find a "good" move
>>>>>>>after the game is lost is not very interesting.  Much better to try to find
>>>>>>>a good move _prior_ to things going south.
>>>>>>>
>>>>>>>Rc8 might be good enough to draw.  I'm not so sure being a pawn down with an
>>>>>>>active rook is that great if your opponent has a rook that is causing problems
>>>>>>>as well.  I would rather try to find something _earlier_ in the game...
>>>>>>
>>>>>>that still sounds a bit stupid to me :-) every chess player gets into positions
>>>>>>where he wishes he had done something different earlier in the game. but then
>>>>>>the right reaction is not to kick yourself for the earlier mistake, but instead
>>>>>>to fight as well as you still can and make things hard for your opponent.
>>>>>>
>>>>>>you can also just see it as a test position which has no reference to what
>>>>>>happened earlier in the game. black to move and fight for the draw! the
>>>>>>discussion then was whether kramnik was playing specifically anti-fritz or not,
>>>>>>i.e. whether it was really such a big help that he got the *exact* copy before
>>>>>>the match. i still dont't think so, and this position is one of the reasons.
>>>>>>which computer will play Rc8 here? my guess: not one. which means that kramnik's
>>>>>>strategy (as seen in games 1-4, but no more later) would have worked against
>>>>>>most other computers too...
>>>>>>
>>>>>>aloha
>>>>>>  martin
>>>>>
>>>>>
>>>>>I suspect it _would_ have worked.  I'm not particularly worried by this
>>>>>position, because
>>>>>it requires dumping a pawn for a little activity, which is not going to be easy
>>>>>to implement.
>>>>
>>>>this is really a standard idea in rook endings. it's not like this is a "one in
>>>>a million" position...
>>>>
>>>>>The work spent on getting a program to do that in the right way will be _far_
>>>>>greater than
>>>>>the work required to avoid the entire sub-tree earlier in the game, which was my
>>>>>point.  This
>>>>>is about "economy of effort" more than anything else.
>>>>
>>>>which may be right for this particular game. but rook endings are the most
>>>>common endings, and this is a very common theme in rook endings.
>>>>
>>>>aloha
>>>>  martin
>>>
>>>
>>>It's a common theme, but it is also very "special-case".  For every position
>>>where giving
>>>up a pawn for activity is right, there are cases where it is also wrong.
>>that may be true, but then the challenge is obviously to find an evaluation
>>function which knows which case is which...
>>
>>>That's the problem I was talking about.  And once you choose to give up the
>>>pawn, you are
>>>committed, right or wrong.  Until then you have options.
>>
>>not true. in this position, after ...Rc8 Rxsome pawn Rc2, the white king is
>>trapped on the back rank. which is surely a big help for the defending side. you
>>cannot wait until white has activated his king - you don't have the option of
>>saccing that pawn any time you like.
>>
>>aloha
>>  martin
>
>Of course not, but at that point I have a choice.  After I sac I have no choice
>whatsoever...
>
>If the sac loses more times than it wins, then it turns out to be bad.  This is
>one
>of many such cases where a human's intuition and experience will help, but
>trying
>to transform that into an evaluation function is nowhere near easy.


But Bob, the rules for R+P endings is "1. activity.  2. activity.  3.
activity.".  I've read that in these endings, rook activity takes priority over
the pawn count 9 times out of 10.  Nothing worthwhile is easy. ;-)

Dave



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