Author: Sune Fischer
Date: 08:07:32 11/20/02
Go up one level in this thread
On November 20, 2002 at 10:57:01, Robert Hyatt wrote: >On November 20, 2002 at 05:44:10, Sune Fischer wrote: > >>On November 20, 2002 at 05:37:43, Steffan Westcott wrote: >> >>>On November 20, 2002 at 05:05:25, Sune Fischer wrote: >>> >>>> I believe that "move for move" 0x88 is faster because you don't have to do >>>> that extra bit scan to get the square >>> >>>Which square are you referring to? Source square? Destination square? I may be >>>able to help you... >> >>With bitboards (as I'm sure you know) you need a piece of assembler using bsf, >>then you need to clear the bit afterwards. This is not needed with 0x88. >> >>ie: >> while (padvances2) { >> to=FirstOne(padvances2); >> *move++=(to+16)|(to<<6)|(pawn<<12); >> Clear(to,padvances2); >> } >> > > > >Wrong idea however. Most of the move generations done are for captures. 0x88 >can't keep up with bitmaps there, because bitmaps generate _only_ capture moves, >while 0x88 walks down each rank/file/diagonal skipping empty squares. Yep, wasn't that what I said?? >that is one of the strengths of bitmaps. finding a bit is quick. Clearing it >takes one >cycle. not very expensive. I think that was my point exactly. -S.
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