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Subject: Re: SEE functions

Author: Robert Hyatt

Date: 10:55:42 11/26/02

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On November 26, 2002 at 12:40:03, Bo Persson wrote:

>On November 26, 2002 at 00:36:39, Russell Reagan wrote:
>
>>On November 25, 2002 at 21:28:32, Robert Hyatt wrote:
>>
>>>The concept of a "captures only" q-search is so flawed that tossing out a
>>>few extra captures, or keeping a few unnecessary captures is basically
>>>unimportant...  There are so many positions where a capture is not the best
>>>move that to hope for much from the q-search is mostly wishful thinking...
>>
>>Exactly. Let's remember, q-search stands for "quiescence search", which means
>>"searching for a quite or peaceful position." So we're looking for a position
>>that is peaceful and unlikely to change drastically so we can evaluate it more
>>accurately.
>
>Or rather evaluate it at all!
>
>Naturally, you cannot trust your material evaluation in the middle of a capture
>sequence. :-)
>
>So, you have to play it out, or find a position where one side will pass. *Then*
>you can evaluate the material balance.
>
>Forking the queen is something you should do in the regular search. Extend on
>"forking potential" or something, and stay out of the qsearch!
>
>>Most of the "violent" captures (captures that will change the
>>score of the position drastically) are bad ones anyway, so as Bob says, a
>>capture only q-search has some pretty big holes in it.
>
>Yes, but...
>
>The idea is to figure out if the captures *are* bad.
>
>>
>>Instead of thinking "generate captures", think "generate forcing moves".
>>Captures, checks, some attacks...whatever forces the opponent or yourself to
>>have to do something (or suffer the consequences).
>
>But "generate captures" is easy, and will find a lot of moves that are known to
>change the evaluation drastically. These you *have* to try.
>
>The real killer might be a "silent" pawn move that opens up a diagonal for a
>piece that blocks the opponent king's only escape route...
>
>Don't look for that in the qsearch!
>
>
>Bo Person
>bop2@telia.com


The other terrible case is a pin.  Rather than simply capturing a piece that is
defended
once (a simple exchange) I might first pin the piece which brings a second
attacker to bear
and I may win it outright.  I've seen this from time to time...  The pin comes
to light when
the first few moves are played out, you are committed, and _then_ you notice
that he
has something better than a capture that was suggested as best by the q-search.




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