Author: Russell Reagan
Date: 11:17:14 11/27/02
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On November 27, 2002 at 13:39:33, Peter McKenzie wrote:
>Another big difficulty of Go is the fuzzy nature of determining when a game is
>finished! There are even several grey areas ('bent 4 in the corner') in the
>rules, and two different versions of the rules, when it comes to scoring the
>game.
>
>Peter
I remember when I first tried to learn how to play go. I wanted to play a
computer on a very small board to try to understand some aspect of the strategy
that was used. I remember talking to a guy who played dots/boxes and he used the
strategies he saw in smaller boards (which had been solved) in larger board
games of dots/boxes, so I figured a similar approach might work for go, since it
seems a little harder to understand than chess (IE a beginner in chess can learn
that the pieces are roughly worth 1, 3, 3, 5, 9 and have *some* strategy).
Anyway, the smallest I could find was gnu go which played on a 5x5 board, so I
set out to write a program that would play on even smaller boards. So I set out
to research the rules, and just as you say, there are a number of different rule
sets which make it difficult to write a go program without having numerous flags
to determine which rule set you are playing with. I'd like to give go
programming a try, but this little mess with the rule sets bugs me quite a bit
(in the same way that a transposition table used to bother me because "it might
give a bad score").
I remember posting a question to a go newsgroup (rec.games.go?) asking who wins
a 2x2 game of go, and there was no consensus for even that small of a board
because of the various rule sets. Apparently that question has been asked many
times before and no one could agree.
Russell
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