Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Any engine forced to motivate a big winning score by giving a line/i

Author: Walter Faxon

Date: 19:18:21 12/02/02

Go up one level in this thread


On December 02, 2002 at 04:41:25, Ingo Lindam wrote:

>Hello,
>
>is there any engine that is forced to motivate (or showing to be reasonable) a
>big winning score (e.g. +- 10.0) by giving atleast a single variation that leads
>to a mate?
>
>This variation doesn't have to be PV with oponent defending best. I rather think
>of a way to win the game against a no defending oponent just making null moves.
>This should be first step into direction of creating plans....
>(ofcourse just first step)... and making things like in the following example
>impossible:
>
<snip...>
>
>Internette Gruesse,
>Ingo


Hello, Ingo.

I don't know if this is responsive to your question, but long ago I had an idea
about planning vs. "minimal cooperation", where the opponent makes "nothing"
moves (generic "developing" moves or, today, null moves), except when faced with
a direct threat.  (The greater the depth of the threat being responded to, the
less the "cooperation".)  The idea is that if your plan doesn't work against
minimal cooperation then that's a good sign that it won't work at all.

Of course, real chess is a lot more complicated.  You can plan against your
opponent's plan.  Individual moves are often the basis of several potential
plans.  Remember Vukovic's maxim from "The Art of Attack in Chess":  "The
maximum of preparation with the minimum of commitment."  And you have what we
might call "meta-plans" which involve the coordination of multiple simple plans.
 The whole area of planning applied to computer chess is still in its infancy.

-- Walter



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.