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Subject: Re: Give it time

Author: Les Fernandez

Date: 22:53:22 12/02/02

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On December 03, 2002 at 01:24:57, Uri Blass wrote:

>On December 03, 2002 at 00:49:35, Les Fernandez wrote:
>
>>On December 02, 2002 at 16:41:16, Uri Blass wrote:
>>
>>>On December 02, 2002 at 16:14:35, Les Fernandez wrote:
>>>
>>>>As hardware speed increases, better algorithms for pruning and faster search
>>>>routines get better we will start to see some of this imagination all of us
>>>>would love to see now.  As search depths go deeper more and more positional
>>>>effects will be realized since positional play is related to how deep and
>>>>thorough your search is.
>>>>
>>>>Les
>>>
>>>No
>>>
>>>The problem is not that the program does not play the best move but that the
>>>program does not play the move that is considered by the player as better.
>>
>>Hi Uri,
>>
>>I think I misinterpreted the imagination part.  To me it meant that a chess
>>engine could produce a series of moves, that had it been a human player, would
>>have been considered fascinating and ingenius.
>>>
>>>After it prefers another winning move the player starts to complain that
>>>computer have no imagination.
>>
>>Once computers can search deep enough I dont believe that the player can even
>>understand the complexity of the decided move.
>
>I believe that it already happens.
>
>
>  I agree that perhaps due to the
>>player not understanding the move the player may consider it unimaginative but
>>keep in mind that it may be past the horizon of the human player.  Through the
>>years there have been many grandmasters whose play was considered stale and
>>boring and we never gave that much thought.  There will come a point (50,100 or
>>200 years) where computers will be able to just out depth humans.  The bottom
>>line is, whether its boring or exciting, that its not how it plays the game its
>>the results that count.
>>
>>Just my .02 worth.
>>
>>ps how are you making out with your chess engine?
>
>I plan to continue to make progress by better search rules.
>I believe that better pruning rules can help movei to be significantly faster.
>
>I believe that programs search too big trees and it is possible to reduce them
>by at least 90% if you make the right observations.

Wow ! 90%? Uri do you think that is obtainable? That would be a most significant
contribution to chess research if that can be done.  Lots of luck and please
keep me posted occassionally as to how you are progressing.

Les

>
>Uri



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