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Subject: Re: Trapped Rook

Author: Daniel Clausen

Date: 11:00:13 12/03/02

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On December 03, 2002 at 13:44:21, Colin Frayn wrote:

>Here's an interedting position that arose in an ICC game between Beowulf and a
>human player.  it's one of those positions where Beowulf knows it's behind, but
>can't possibly realise how bad his position is because he doesn't realise how
>his h7 rook is utterly trapped.
>
>[D]r4k2/2R2p1r/4pBp1/4P2p/pR3P1P/Pb2K1P1/8/8 b - -
>
>I'm not sure how to get round this without adding in some hideously slow code.
>I already have mobility code in for the rook but then it's difficult to
>distinguish between a rook that's in a nice defensive position that it could get
>out of and which will transform itself into an open file fairly quickly after a
>pawn exchange, and something like this where there is no sequence of moves to
>retrieve the rook from its corner.
>
>Cheers,
>Col

I think this is a good example, where a sophisticated root-evaluation could be
of some help. Of course it would be nicer, if the engine would recognize this as
a bad position for black during the search already, so it could avoid the
position in the first place.

But still, a good root-evaluation could at least help here to guide the search a
bit from this position and help to avoid exchanging the only active rook and
definitely be in a lost position afterwards... maybe the position is lost
already anyway, but.. hope you get the idea :)

Sargon



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