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Subject: Re: new autoplayer interface standard

Author: Dan Homan

Date: 12:46:28 09/17/98

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On September 17, 1998 at 15:11:58, Dan Newman wrote:

>On September 17, 1998 at 14:21:45, Robert Hyatt wrote:
>
>>
>>I bend the rules here.  You are supposed to make a move, offer a draw, and hit
>>the clock.  I do all *three* simultaneously... because I send a move, then I
>>send "draw?" and hit the clock, and all three occur within microseconds of each
>>other so that they are effectively done at the same instant.  We could add a
>>"press clock" command but that seems stupid.  But it would fix the protocol as
>>follows:
>>
>>move Nf7+
>>draw
>>press clock
>>
>>In this protocol, I don't think it matters.  Programs won't (I hope, and this
>>could be an issue maybe) spew out a zillion "draw" offers while the other side
>>is thinking.  That *could* affect the other program obviously.  ICC solves this
>>for us, but the protocol wouldn't unless we address it.  We could disallow draw
>>offers without intervening "move xxx" commands to avoid any possible abuse?
>
>I agree about "press clock"; it would be there to solve only this one
>problem and yet would be required after every move...  Perhaps the interfaces
>could be written to suppress multiple draw offers--so the hurt would only
>be on the machine of the abuser.  (This assumes all interface programmers
>are pure of heart and mind of course.)
>
>-Dan.


Why not simply have the interface only pass at most one draw offer following
each move, subsequent draw offers are simply ignored by the interface?

 - Dan



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