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Subject: The Bahrain Fortress

Author: Mike S.

Date: 15:53:21 12/10/02


Maybe it should be called "The Mig Fortress" better, because it'S Mig's
comprehensive analysis of game no. 6 of the Bahrain match which ends with this
position:

[D]8/5k1p/5q2/8/1R6/6P1/5P2/6K1 b - - 0 45

White's rook can go to f4 or h4, and "Black has no way through the fortress."

http://www.chessbase.com/images2/2002/bahrain/games/mig6.htm (see after the last
move on the bottom of the page)

I think the fortress idea is something especially difficult for chess programs,
because it's very "general", IOW not related to a special pattern or material
balance.

I wonder if an idea from the incomplete tbs. problem could be used to detect
fortresses: With the pawn just before the promotion, but the tablebases for the
resulting material missing, the idea was like: "If it's # in 14, but one move
later *not* # in 13 or less, then there must be something wrong and I have to
promote the pawn (even if the eval is less than mate then, at first)."

The situation is somewhat similar in a fortress position, when one side has a
more or less huge material advantage (which would normally be capable of
winning), but can't make any significant progress for a long series of moves.

Testing such a detection would probably require to have the engine actually play
some f moves, so the engine could recognise that there is no progress...
Although, with usual search depths of ~12 or more plies (+ extensions), maybe
that is sufficient for the idea too.

Are there engines known to have a fortress detection?

Regards,
M.Scheidl



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