Author: Russell Reagan
Date: 18:31:04 12/13/02
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On December 13, 2002 at 20:55:59, Arshad F. Syed wrote: >I just purchased the book 'Scaleable Search in Computer Chess'. It starts off >well giving a good overview of the main topics and advances in modern CC, but it >falters badly towards the end. As far as I know, Dr. Heinz is one of the only people to even attempt such a book. I am reminded of how people "in the industry" bashed a book called Tricks of the Game Programming Gurus (and it's sequel Tricks of the Windows Game Programming Gurus). It talked about doing graphics and input and sound and all of that good stuff in real mode DOS, covered line drawing algorithms, some AI, some 3D stuff, a little bit of everything that goes into most games. It was of incredible help to a countless number of beginning programmers who wanted to make games, but people "in the know" seemed to think it was rather amateurish. The point is, no one else had even attempted such a book at the time. >As if that was not enough, the price is at a premium - $55 for approx. 300 >pages. Hmmm...mine cost $40 new at barnesandnoble.com. >Hopefully, some day the GOM (Grand Old Man) of Computer Chess, Dr. Hyatt, >comes out with something of his own. Here is what I would like to see: I agree. I'm sure he has a ton of good book material, whether it be techincal or simply good stories or the history of computer chess. >All major topics covered - Alpha-Beta, Trans. Tables, the whole 9 yards. >Introduction to AI - specifically machine learning as applied to Chess. >Advanced programming recommendations as applied to chess - multi-threading, >multi-processing etc. So, you want something Knuth-like, only on the topic of computer chess. Me too :) Russell
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