Author: Serge Desmarais
Date: 14:23:45 09/18/98
Go up one level in this thread
On September 18, 1998 at 15:06:38, Robert Hyatt wrote: >On September 18, 1998 at 00:18:23, Serge Desmarais wrote: > >>On September 18, 1998 at 00:07:53, Robert Hyatt wrote: >> >>>On September 17, 1998 at 18:46:02, Serge Desmarais wrote: >>> >>>>On September 17, 1998 at 09:05:04, Robert Hyatt wrote: >>>> >>>>>On September 17, 1998 at 02:05:43, Jeff Anderson wrote: >>>>> >>>>>>I suppose I can understand where you are coming from as the developer. I would >>>>>>like to point out that Mr. Moreland allows Ferret to play unrated games against >>>>>>anyone, and he is having no problem finding strong opponenets to play for his >>>>>>creation. In fact the last 20 games in its history are against above 2600 >>>>>>players. >>>>>>Jeff >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>>I choose to not play unrated, to try to make the games "serious". Since most >>>>>there treasure rating points, rated games tend to be more serious games. Also, >>>>>I have seen "scams" where someone "fishes" by playing unrated games until they >>>>>find a way to force a program to follow a bad book line, then they will play a >>>>>rated game and win. Also there is a problem with playing rated as white, then >>>>>an unrated when you get black, then rated with white, etc... >>>>> >>>>> >>>> >>>>Crafty would still learn after an unrated game? >>>> >>>> >>>>Serge Desmarais >>>> >>>> >>> >>>it would depend. IE the most common way this used to happen was a guest >>>would play it many games to fish around for a bad opening, then the guy >>>would log on as a normal user and play that line. I let the rating of >>>the opponent factor into the learning curve, and a guest would always get >>>"0"... >>> >> >>Ah! That is clever! I would not have thought about it! I too, when I make Fritz >>5 to play and it fights against a weak player who accepted the seek, I don't >>kake it learn from these games. Anyway, at "Infinite time" (99 plies depth to >>reach) and force move, it never learn anything by itself. So, I have to save the >>game in a newly created database (just for ONE game) and then make it learn from >>it. But I don't see the point of doing all this "fishing" just to win a rated >>game as a regular player? These days, I have mostly played as myself and not >>with the computer account. And I never play the computers rated above 2200, >>because I like to stand a chance of winning, even if small! >> >> >> >>>But that's not the problem... play it unrated, find a good position, then >>>blunder. That defeats the learning by actually encouraging it to follow that >>>line again (I handle this by reducing the learned result significantly, but >>>as you can see, it won't learn anything bad if you pop it out of book, >>>decide you like the position, then intentionally blunder so that it won't >>>realize that the position was bad... >>> >>>Humans are clever animals. Some studied my "mercilous attack" code and >>>found novel ways to take advantage of it, in fact.. A never-ending battle >>>of wits, generally, but *only* when you operate "automated" on the servers. >>>Manual operation eliminates the problems... >>> >>>But that's part of the challenge... get it right and it makes you feel >>>like you've accomplished something important... >>> >>> >>> >> >>The way you puts it, it is like some players are seeing a win against Crafty as >>the goal of their life or a personnal vendetta! He he he... >> >> >> > > >probably accurate, in fact. :) > >IE if you finger enough GM/IM players on ICC, you will find a couple that >have a "crafty must die!" note in their finger notes. :) > >Also, what else could make a GM sit down and play 24 hours non-stop at bullet? >The record that I have is 157 straight bullet games by Roman, a couple of years >ago. He started at about 6am one morning, and finished about 8am the *next* >morning. *no* stops... No breaks... *all* bullet. I asked him about it the >next time we talked, his response? "I don't know what I was doing there." > >BTW his rating went down over 300 points in the process. :) > >Probably the same mental process that makes a gambler do "just one more bet, >I know it is my time to win." :) Whew! He is tough! When I play blitz games for several hours, I then start to make more and more blunders! As for bullets, they are tough on the nerves! Roman probably wanted to just win "one more" before leaving... Yes, I think that the gambler is a good comparison... When I start reading the new posts in here and r.g.c.c., I think it will only takes a few minutes, but more and more posts come and you reply some and, and, and ... you endup spending several hours in front of your screen! Serge Desmarais
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