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Subject: Re: bugs and strength of programs

Author: José de Jesús García Ruvalcaba

Date: 18:09:24 09/20/98

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On September 19, 1998 at 19:42:26, Inmann Werner wrote:

>On September 19, 1998 at 19:29:41, g.müller wrote:
>
>>I have the same problems with CAISSA98 (it plays with 0 points of six in mclanes
>>summer t.). In version 5.00 it gets more knownledge about pawn-structures, but
>>it plays really worse. In version 5.14 it plays a good endgame, in a test game
>>aginst mirage it made remis because of a very good endgamestyle. (in move 34 it
>>sees herself with -3.14 and in move 61 remis!) But a good endgame with a worse
>>middlegame is nothing!!!!!!!!!!
>>Parameters for a good middlegame i search sice years, but without any sucess.
>>Sometimes i think fastness is the only thing, but i do not want to accept this,
>>because i hate stupid tactical programs.
>
>I agree with you. I also hate stupidity.
>But lets have an example.
>In endgame, I tried to fix the problem of running pawns. I put in much code and
>knowledge, but in the end, the program was only slow, and did only seldom hit
>the point. I put everything out. Now I have about 10 lines of code, where I
>only "estimate" the race and in most cases it works really fine! It also solves
>some other "pawn problems". I will not change the lines, because i dont really
>understand, why it works, but never change a "winning team".
>What I want to say: Putting in knowledge must be a "Kompromiss" (whats the word
>in English?). You have to get balance between speed and knowledge.
>
>Werner

The word is "compromise", I think.



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