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Subject: Re: I think crafty and CM9000 got it wrong.

Author: Robert Hyatt

Date: 07:13:26 01/05/03

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On January 05, 2003 at 03:09:06, Uri Blass wrote:

>On January 04, 2003 at 21:52:32, Robert Hyatt wrote:
>
>>On January 04, 2003 at 21:41:31, scott farrell wrote:
>>
>>>On January 04, 2003 at 15:01:34, Robert Hyatt wrote:
>>>
>>>Yes it is about the knight on a8. A human doesnt need a horizon to see the
>>>knight on a8 should be scored way down, and will probably be lost, but most
>>>programs if it cant see it being lost inthe qsearch, consider the piece to be
>>>safe.
>>
>>Maybe.  Crafty has code to hate a knight on a8, and the PV it had showed the
>>knight getting back out quickly.  Here is the PV:
>>
>>               15     1:44   0.96   2. Nxb6 Nxd3 3. Nxa8 Nf4 4. Rfe1 Nf6
>>                                    5. Re5 b6 6. Nc7+ Kd7 7. Na6 Bd6 8.
>>                                    Re3 N4xh5 9. Rae1 Nxg3 10. fxg3
>>
>>As you see, in that variation, the knight gets out pretty quickly.  The
>>only issue is does white have time to do that, or does white have to handle
>>some other threat by black that prevents getting the knight out?  That is not
>>easy to compute for me (as a human) or crafty (as a computer).
>>
>>My gut reaction is that this is winning for _white_...  not black...  if white
>>plays well.  If white doesn't realize that the knight is dangerously close to
>>being lost on a8 and take immediate action to extricate it, I could easily see
>>a program losing that knight by a misstep here or there...
>
>5...b6 in your main line seems wrong
>
>5...Bd6 6.Ra5 Bb8 and the knight cannot get out.
>
>Uri


As I said, that might be possible.  Crafty knows that the knight is bad on
a8, and it wants to get it out.  It also knows that black wants to keep it
there.  I didn't try to study this enough to see if it happens or not...



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