Author: Russell Reagan
Date: 11:17:21 01/08/03
Go up one level in this thread
On January 08, 2003 at 09:33:04, S. Loinjak wrote: >From correspondence chess I know that high search depths (e.g 24 ply in middle >game with still 20 men on the board) enable you to start optically very very >risky looking attacks where the initiative gain can compensate a considerable >amount of material over a long time. >Therefor I 'feel' that optimal chess might be by far different from 'normal' >human chess. Maybe it'll be full of extreme attacks like Nezhmetdinov used to >play (the one who outcombined M. Tal in his [Tals!] best days - even Tal was >proud of those losses). Of course the main variation could look very >conventional and lifeless as maybe both colors are forced to act extremely >prophylactically to avoid a 'perfect' attact. >Therefor I could imagine (but I'm not sure about it) that there are lines in the >perfect chess tree (containing the main variation(s) and at least one refutation >[not necessarily the strongest one] for each suboptimal move) which are highly >material imbalanced over a long time until mate or draw is forced. I think I agree with you. When I think of perfect chess, I think of combat between military soldiers as an example. "Really good" combat is comparable to super-gm chess. A "really good" soldier has good aim but still is not perfect and misses his shots, and certainly will miss shots if he is at a long range or if he is in hand to hand combat with another soldier. "Perfect" combat is just off the chart. There we are talking about a super soldier who can aim perfectly and never miss from miles away while running and fighting half a dozen other soldiers in hand to hand combat at the same time. And he can dodge bullets. Basically against a super soldier, if you show yourself, even an inch, you're dead. I think if there was a forced win in chess, it would be many hundreds of moves, and the 50 move rule would catch it.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.