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Subject: Re: Use of square eval using Bit Boards aka Ed's Rebel Evaluation,but for bb

Author: Uri Blass

Date: 03:46:57 01/09/03

Go up one level in this thread


On January 09, 2003 at 06:36:22, Uri Blass wrote:

>On January 09, 2003 at 06:04:27, Tony Werten wrote:
>
>>On January 08, 2003 at 18:19:39, Uri Blass wrote:
>>
>>>On January 08, 2003 at 17:22:40, Tony Werten wrote:
>>>
>>>>On January 08, 2003 at 16:25:44, Russell Reagan wrote:
>>>>
>>>>>On January 08, 2003 at 14:31:10, Ed Schröder wrote:
>>>>>
>>>>>>Yes Gerd, this is probably most true. I never had the time to put energy in the
>>>>>>bit-boards technique. Do you have any idea about the number of clocks needed to
>>>>>>extract the hanging pieces from a position using bitboards?
>>>>>
>>>>>I wrote a program using the same algorithms that Gerd uses for generating
>>>>>attacks, but mine are written in C instead of using MMX like Gerd, so mine are
>>>>>going to be slower than his. In any case, the engine is somewhat slow. It gets
>>>>>around 70knps or maybe a little more on my PIII 733 MHz machine (compare with
>>>>
>>>>I don't want to bring you down but that is kind of slow.
>>>>
>>>>XiniX, while generating Ed's attackboards and doing full evaluation and
>>>>everything else still gets 400Kn/s in the middlegame on a amd2000
>>>>
>>>>And that's only with generating the attackboards, not actually using them to
>>>>speed up stuff.
>>>>
>>>>Tony
>>>
>>>Movei probably makees  300-350 Kn/s but based on your definition
>>>of nodes it is probably more nodes.
>>>
>>>Movei generates millions of legal moves and I know from previous discussion that
>>>you consider part of the moves that it generates as nodes when I do not count
>>>them as nodes.
>>
>>Actually, I don't either. The discussion was about futility pruning. I have the
>>opinion that if you do all the work for a move and then prune it, you should
>>count it as a node.
>>
>>I don't prune in XiniX other then nullmove. So my 400 should be 400 to you too.
>>
>>Tony
>
>I do not know what is all the work because for me making the move is also some
>work because I update my attack tables and later I need to generate the legal
>moves to calculate exact evaluation.
>
>Uri

To be more correct today I need only to know the number of the moves for exact
evaluation but I may want to extend based on the result of exact evaluation
so if I do a special function only to count the number of legal moves that it
may be a waste of time in that case and in any case I believe that there are
better ways to evaluate mobility than counting the number of legal moves(like Ed
I have a table and the evaluation is not a linear function of the number of
legal moves and I also use the number of legal moves of the opponent based on
previous move)

Uri



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