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Subject: Re: Chess Programming of Engine

Author: Uri Blass

Date: 04:19:28 01/12/03

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On January 12, 2003 at 06:46:28, Joshua Haglund wrote:

>On January 12, 2003 at 04:32:43, Uri Blass wrote:
>
>>On January 12, 2003 at 00:41:04, Joshua Haglund wrote:
>>
>>>Hi Everyone!
>>>
>>>Just to let all of you know that all I need to do to complete my chess engine is
>>>develop:
>>>
>>>a move_generator
>>>
>>>evaluations
>>>
>>>implementation of xboard/winboard
>>>
>>>I have roughly 1600 lines of code so far; written in C++.
>>>The additions of other features like: a book, "learning", tb's, etc. will come
>>>later.
>>
>>I wonder what do you have in these 1600 lines if you have no move generator.
>>I started by building a move generator and I see no way to start without it.
>>
>>Uri
>
>To be honest with  you, I know how I'm writting my move_generator, but it'll
>take a _long_time. I based the rest of the code "around" the idea.
>
>Joshua
>toneewa@yahoo.com

I did not start to write other things before writing the move generator.

The point is that I do not see the point to write something unless I can test
for bugs and I do not see how to test for bugs without the heart of the program.

Uri



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