Author: Joshua Haglund
Date: 13:50:13 01/12/03
Go up one level in this thread
On January 12, 2003 at 07:19:28, Uri Blass wrote: >On January 12, 2003 at 06:46:28, Joshua Haglund wrote: > >>On January 12, 2003 at 04:32:43, Uri Blass wrote: >> >>>On January 12, 2003 at 00:41:04, Joshua Haglund wrote: >>> >>>>Hi Everyone! >>>> >>>>Just to let all of you know that all I need to do to complete my chess engine is >>>>develop: >>>> >>>>a move_generator >>>> >>>>evaluations >>>> >>>>implementation of xboard/winboard >>>> >>>>I have roughly 1600 lines of code so far; written in C++. >>>>The additions of other features like: a book, "learning", tb's, etc. will come >>>>later. >>> >>>I wonder what do you have in these 1600 lines if you have no move generator. >>>I started by building a move generator and I see no way to start without it. >>> >>>Uri >> >>To be honest with you, I know how I'm writting my move_generator, but it'll >>take a _long_time. I based the rest of the code "around" the idea. >> >>Joshua >>toneewa@yahoo.com > >I did not start to write other things before writing the move generator. > >The point is that I do not see the point to write something unless I can test >for bugs and I do not see how to test for bugs without the heart of the program. > >Uri The way I see it is if I get the "body" of the program done first, I can "insert" the move generator "heart", etcetra. It's easier for me; someone who's learning as they go. A move generator is going to take some time. If I run into trouble with the move generator, this stops me all together. I'd rather work on the "parts" that are not significant to do. There's more than one way to skin a cat. Joshua toneewa@yahoo.com
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