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Subject: Re: Looks like it might be a 3 way ftie for first

Author: Robert Hyatt

Date: 18:56:18 01/19/03

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On January 19, 2003 at 21:52:35, Russell Reagan wrote:

>On January 19, 2003 at 21:23:11, Robert Hyatt wrote:
>
>>That's not really done in swiss events.
>
>I guess I am conditioned by American football tie-breakers to determine who gets
>into the playoffs :) First tie-breaker is how the teams faired head to head,
>then points scored, points allowed, and so on. Then again, it is not really
>reasonable to hold tie-breaker games to see who makes it into the NFL playoffs.
>
>>The tie-break for this event
>>was (IMHO) not very well thought-out.  IE who wants to use blitz games to
>>settle the final standings of a long time-control tournament?
>
>Agreed.
>
>>I would suggest the following for future CCT events.
>>
>>If two are tied for first, have a play-off game, same time control.
>>
>>If more than two are tied, either use a traditional tie-break or forget
>>about it.  IE at the ACM events, we had "co-champions" that were ranked by
>>the tie-break scores.  We never had playoffs at any ACM event, nor at any
>>WCCC event I attended although I do remember at least one tie-break with
>>Belle playing, probably in 1980.
>>
>>But in any case, blitz games for a standard time control tournament makes
>>no sense, no matter how you look at it.  If nobody is happy using the
>>normal sum of opponents scores, which is really pretty useless when you have
>>too many rounds as we do, then co-champions would be the simplest and most
>>accurate outcome.
>>
>>Other points to ponder:
>>
>>1.  too many rounds.  You really want to have log2(entries) rounds, rounded
>>up to a integer.  For 48 players, that would be 6 rounds.  The more rounds
>>held _beyond_ that, the more likely there is to have a log-jam at the top
>>since the top players can not play each other a second time, and they will
>>end up playing lower rated players, giving more a chance to join them.
>>
>>2.  More time between rounds.  It makes little sense to end a round and 1 minute
>>later start the next.  Hardly anything started on time, suggesting the start
>>times were too optimistic.  I'd suggest 2.5 hours per round rather than 2, which
>>would make it more relaxed.
>>
>>3.  If a player is more than 10 minutes late, he forfeits that round, period.
>>If he is more than 10 minutes late in two rounds, he is kicked out of the
>>event.
>>
>>It was a fun event, and was well-run, with the mention of the problems
>>given above...
>
>Good points Bob. I also thought someone's idea of holding a blitz tournament
>sometime would be fun. How would these issues you talked about differ in a blitz
>tournament? For instance, would you still only have log2(entries) rounds? That
>would make for a quick tournament, and it seems like you could get a lot more
>rounds in and better determine a clear winner. It would be nice to have maybe
>one CCT a year, and one CCBT a year, maybe 6 months apart.

For blitz, I would probably think about a double-round-robin playoff so long
as 3 or fewer are tied.  More and it probably needs to be a single round-robin.

I like the idea of a 6 month CCT cycle.  And perhaps the same for a blitz
event, but staggered by 3 months...






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