Author: Robert Hyatt
Date: 08:21:53 01/20/03
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On January 20, 2003 at 08:50:51, Rolf Tueschen wrote: >On January 19, 2003 at 23:00:38, Robert Hyatt wrote: > > >>However, an engine can be tuned for blitz or tuned for longer games. Is it >>fair to have the engine play the main games at a slow time control, then when >>a couple tie, to use a totally different time control? Does that _really_ show >>which of the two should have won the tournament??? > >Was it really known in advance that in case of a tie-break, you had to go into >different time modes? If not, then this is surely a flaw in the 5th tournament. >Also it might well be that progs had different conditions in that respect. I do >not think about Crafty alone but also about Yace. It looked as if that mode in >the end was completely against its former performance. Also Crafty beat Ruffian >before and suddenly in Blitz Ruffian should beat all? Something smells fishy a >bit. BTW who decided the conditions in the end? Volker alone? I assume it was known in advance because it was on the web site. However, I (among several) did not look at _everything_ there. There was only one discussion (here I think) about tie-breaks and it centered around having two tied with a playoff game. I simply dislike the idea of two people playing a game (such as a drag race) and when they tie, they settle the tie by seeing who can throw a softball the farthest. It certainly breaks the tie, but does it make sense? > >It's perhaps necessary to declare here that human players might well have >disadvantages in different amounts if it comes to a change of time schedules but >at least - it is said - humans have the inborn talent to adapt to the new >conditions. However, if it was not even known in advance, the programmers had no >chance to instruct their progs to adapt on unclear events. I thought that this >was common sense in CC... > >Rolf Tueschen
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