Author: Rolf Tueschen
Date: 05:50:51 01/20/03
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On January 19, 2003 at 23:00:38, Robert Hyatt wrote: >However, an engine can be tuned for blitz or tuned for longer games. Is it >fair to have the engine play the main games at a slow time control, then when >a couple tie, to use a totally different time control? Does that _really_ show >which of the two should have won the tournament??? Was it really known in advance that in case of a tie-break, you had to go into different time modes? If not, then this is surely a flaw in the 5th tournament. Also it might well be that progs had different conditions in that respect. I do not think about Crafty alone but also about Yace. It looked as if that mode in the end was completely against its former performance. Also Crafty beat Ruffian before and suddenly in Blitz Ruffian should beat all? Something smells fishy a bit. BTW who decided the conditions in the end? Volker alone? It's perhaps necessary to declare here that human players might well have disadvantages in different amounts if it comes to a change of time schedules but at least - it is said - humans have the inborn talent to adapt to the new conditions. However, if it was not even known in advance, the programmers had no chance to instruct their progs to adapt on unclear events. I thought that this was common sense in CC... Rolf Tueschen
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