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Subject: Re: German Kishon's relevations about DEEPJUNIOR

Author: Matthew Hull

Date: 12:42:14 01/31/03

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[snip]
>
>A couple of things here.  1.  I _am_ rethinking my "position".  But I am
>beginning
>to lean toward a _totally_ different conclusion than you might expect.  Namely
>that
>"super-gm players" are _not_ really super-gm, they are simply able to
>bluff/out-think
>the lower-rated players.  But when it comes to a computer, it can play multiple
>moves
>that are very ugly looking, but the human can't deliver the fatal blow, unless
>he does
>it _quickly_.  The longer the game lasts, the greater the probability of an
>error by
>the human, and the game goes south.
>
>It is clear that for a general "chess skill" the computers are _nowhere_ near
>the top
>GM players.  At least in terms of analyzing a position to produce the best move.
> But
>fatigue is a bigger issue that I would have guessed, as can be seen from the
>Kramnik
>match and now the Kasparov match.  The human seems unable to keep up the mental
>sharpness needed for 3-4 hours at a time, and one daydream later the game is
>over,
>as we have seen.  In game 1, Kasparov blew it out quickly before tiring.  In
>game 2,
>he was in a worse position but found a deep tactical plan and out-thought the
>machine
>to a draw when he might have lost.  In game 3, he created a good position that
>the machine
>had no idea about what was happening, but when there was no quick kill, "meat
>makes
>mistakes" returned to haunt him and turn a simple draw into a complicated loss
>that he
>didn't even want to fight to a conclusion...
>
>So I am perhaps redefining my definition of "GM strength" to have a "weariness"
>component.  Since a computer has no such problem, the longer the game, and the
>more
>complex it is, even if the machine is losing, it will probably draw or win due
>to the
>"weariness factor".
>
>Something I had not considered before.
>
>We knew it was a factor for long matches...  ie karpov vs kasparov for the WC
>years ago.
>But now it is becoming a problem in a _single_ game...  that is interesting.
>
>
>
>
>
[snip]
>
>I think "the longer the run" the worse the human is going to do.  Based on the
>"weariness factor" that has become more apparent.
>
>
>
>The programs will continue to get better.  To the point that a GM can't even
>match wits
>with them on a single position to find the best move.  But it seems that sitting
>down and
>playing for four hours, against a strong program, is getting to be more than the
>human
>mind can handle...

It would seem that the fatigue advantage of programs should be worth an ELO
estimate on top of the programs estimated playing strength, at least in a
standard human match setting.

Perhaps in a more relaxed setting, at a time of the human's own choosing, the
GMs perform better against programs.  I am curious if there are GMs on ICC that
are able to consistently draw/win against Crafty at slow time controls.

I know that I don't like to play serious games of chess on FICS unless I'm
feeling particularly alert, (usually after eating a half bag of carrots).

Matt



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