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Subject: Re: German Kishon's relevations about DEEPJUNIOR

Author: Robert Hyatt

Date: 13:12:52 01/31/03

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On January 31, 2003 at 15:42:14, Matthew Hull wrote:

>[snip]
>>
>>A couple of things here.  1.  I _am_ rethinking my "position".  But I am
>>beginning
>>to lean toward a _totally_ different conclusion than you might expect.  Namely
>>that
>>"super-gm players" are _not_ really super-gm, they are simply able to
>>bluff/out-think
>>the lower-rated players.  But when it comes to a computer, it can play multiple
>>moves
>>that are very ugly looking, but the human can't deliver the fatal blow, unless
>>he does
>>it _quickly_.  The longer the game lasts, the greater the probability of an
>>error by
>>the human, and the game goes south.
>>
>>It is clear that for a general "chess skill" the computers are _nowhere_ near
>>the top
>>GM players.  At least in terms of analyzing a position to produce the best move.
>> But
>>fatigue is a bigger issue that I would have guessed, as can be seen from the
>>Kramnik
>>match and now the Kasparov match.  The human seems unable to keep up the mental
>>sharpness needed for 3-4 hours at a time, and one daydream later the game is
>>over,
>>as we have seen.  In game 1, Kasparov blew it out quickly before tiring.  In
>>game 2,
>>he was in a worse position but found a deep tactical plan and out-thought the
>>machine
>>to a draw when he might have lost.  In game 3, he created a good position that
>>the machine
>>had no idea about what was happening, but when there was no quick kill, "meat
>>makes
>>mistakes" returned to haunt him and turn a simple draw into a complicated loss
>>that he
>>didn't even want to fight to a conclusion...
>>
>>So I am perhaps redefining my definition of "GM strength" to have a "weariness"
>>component.  Since a computer has no such problem, the longer the game, and the
>>more
>>complex it is, even if the machine is losing, it will probably draw or win due
>>to the
>>"weariness factor".
>>
>>Something I had not considered before.
>>
>>We knew it was a factor for long matches...  ie karpov vs kasparov for the WC
>>years ago.
>>But now it is becoming a problem in a _single_ game...  that is interesting.
>>
>>
>>
>>
>>
>[snip]
>>
>>I think "the longer the run" the worse the human is going to do.  Based on the
>>"weariness factor" that has become more apparent.
>>
>>
>>
>>The programs will continue to get better.  To the point that a GM can't even
>>match wits
>>with them on a single position to find the best move.  But it seems that sitting
>>down and
>>playing for four hours, against a strong program, is getting to be more than the
>>human
>>mind can handle...
>
>It would seem that the fatigue advantage of programs should be worth an ELO
>estimate on top of the programs estimated playing strength, at least in a
>standard human match setting.
>
>Perhaps in a more relaxed setting, at a time of the human's own choosing, the
>GMs perform better against programs.  I am curious if there are GMs on ICC that
>are able to consistently draw/win against Crafty at slow time controls.
>
>I know that I don't like to play serious games of chess on FICS unless I'm
>feeling particularly alert, (usually after eating a half bag of carrots).
>
>Matt

The best player I remember was "cptnbluebear".  He had a good record (not
winning,
but he played mainly blitz) against _all_ computer programs on ICC.  A _lot_ of
draws,
with an occasional win and a few losses thrown in.   His draw percentage was
almost
ridiculous...




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