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Subject: Re: Ply Ratings

Author: William H Rogers

Date: 08:54:05 10/01/98

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On October 01, 1998 at 01:19:20, Jim Phillips wrote:

>On September 29, 1998 at 21:02:06, Jim Phillips wrote:
>
>>On September 29, 1998 at 14:00:40, William H Rogers wrote:
>
>Bill,
>I dug out that article when I got home and took a careful look at the
>graph.  It's linear all the way from beginner up to 2000+ rating....
>I assume it is for programs with a lot of knowledge, playing at 40/120
>time control.  I determined that a best-fit formula to duplicate the
>graph is:
>  U.S. Chess Federation Rating = (200 x Ply Depth) + 550
>This could be applied to your idea in your other post for a computer
>program that rates its human opponent.  I've had some other ideas about
>that since reading your post; if I come up with a general approach I'll
>post it.  Such a program would certainly be a worthwhile project... very
>interesting if nothing else....
>-Jim Phillips

Jim,
That is basically what I read, with the execption of adding the 550 at the
beginning.
Went back and located the test on Chess 4.7. They found that at 4 to 9 plys the
program strength increased on a sliding scale. About 300 points at the lowest
ply and down to 100 points at ply 9 or above. Average 200 points.
Take a look at the suggestion that I made to Karsten at the bottom of the
positings reguarding a test chess program. The coding should be fairley easy,
with no secrets to expose for anyone who wanted to tackle the program.
If ever a program like this exists, I think that the USCF and others might
utilize it for helping beginners, without relying on human vs human played
games. What do you think?
I know that you program in QBasic and some time soon I'll send you my multi-ply
program to look at. I have alpha/beta but I do not know how to check for
game-over status. Maybe if you have the time you could check it out for me.
Thanks
Bill



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