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Subject: Re: Ply Ratings

Author: Jim Phillips

Date: 14:37:27 10/01/98

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On October 01, 1998 at 11:54:05, William H Rogers wrote:

>On October 01, 1998 at 01:19:20, Jim Phillips wrote:
>
>>On September 29, 1998 at 21:02:06, Jim Phillips wrote:
>>
>>>On September 29, 1998 at 14:00:40, William H Rogers wrote:
>>
>>Bill,
>>I dug out that article when I got home and took a careful look at the
>>graph.  It's linear all the way from beginner up to 2000+ rating....
>>I assume it is for programs with a lot of knowledge, playing at 40/120
>>time control.  I determined that a best-fit formula to duplicate the
>>graph is:
>>  U.S. Chess Federation Rating = (200 x Ply Depth) + 550
>>This could be applied to your idea in your other post for a computer
>>program that rates its human opponent.  I've had some other ideas about
>>that since reading your post; if I come up with a general approach I'll
>>post it.  Such a program would certainly be a worthwhile project... very
>>interesting if nothing else....
>>-Jim Phillips
>
>Jim,
>That is basically what I read, with the execption of adding the 550 at the
>beginning.
>Went back and located the test on Chess 4.7. They found that at 4 to 9 plys the
>program strength increased on a sliding scale. About 300 points at the lowest
>ply and down to 100 points at ply 9 or above. Average 200 points.
>Take a look at the suggestion that I made to Karsten at the bottom of the
>positings reguarding a test chess program. The coding should be fairley easy,
>with no secrets to expose for anyone who wanted to tackle the program.
>If ever a program like this exists, I think that the USCF and others might
>utilize it for helping beginners, without relying on human vs human played
>games. What do you think?
>I know that you program in QBasic and some time soon I'll send you my multi-ply
>program to look at. I have alpha/beta but I do not know how to check for
>game-over status. Maybe if you have the time you could check it out for me.
>Thanks
>Bill

Hi Bill,
I think a testing program like that would be a blast to play!  No matter
how you played, it should end up being a nip-and-tuck game.  And you're
right: the coding would not be difficult; it could be based on an
already-existing program.  Maybe I should lean my Primevil program (now
close to birth) in that direction.
I'd like to look at your code, so feel free to e-mail it.  When I checked
yesterday, www.qbasic.com had not yet updated your Warlord file to their
site....  I'll keep checking.  Thanks for the post.  :)
-Jim Phillips



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