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Subject: Re: Test Move === Trapped knight

Author: Uri Blass

Date: 02:30:49 02/21/03

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On February 21, 2003 at 04:51:20, Janos Keinrath wrote:

>On February 21, 2003 at 04:34:13, Uri Blass wrote:
>
>>On February 21, 2003 at 04:30:52, Janos Keinrath wrote:
>>
>>>On February 21, 2003 at 04:16:28, David Rasmussen wrote:
>>>
>>>>On February 21, 2003 at 03:49:48, Janos Keinrath wrote:
>>>>
>>>>>[D] 4k2r/1pp1bppp/p3bn2/2p3B1/4P3/2N2P2/PPP1N1PP/3K3R b k -
>>>>>
>>>>>In a blitz game here my program played 1...Ng4? .
>>>>>
>>>>>Only after few moves 2.Bxe7 Nf2+ 3.Ke1 Nxh1 4.Bxc5 b6 5.Be3 b5 6.a3
>>>>>sees the program the knight is lost.
>>>>>
>>>>>How much time need your program to avoid the loosing move?
>>>>
>>>>Well, I don't believe Ng4 in itself is the losing move. Nf2+ is. Chezzz avoids
>>>>Nf2+ altogether, probably because of it's trapped piece code:
>>>
>>>After Ng4, Nf2+ is force. (2...Kxe7?? 3.fxg4 +-)
>>
>>What about 2...Ne3+?
>>
>>Uri
>
>You are right, I missed this move.
>After 2...Ne3+ 3.Kd2 Nc4+ 4.Kc1 Kxe7 white stands better, but not winning.
>
>Most program here wants to play Nf2+, because they don't see the knight
>will be captured. The game was a 5min blitz.

Movei does not need to see that the knight is captured in order to avoid Nxh1.
It knows by piece square table that a big part of the knight(that is clearly
more than a pawn) is lost if the knight is at h1.

If Ng4 is a positional mistake than avoiding it is a bigger problem and movei
cannot see it(it can see a negative score for Ng4 -0.07/12,-0.14/13 but finds
nothing better in a few minutes).

Uri



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