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Subject: Re: Quiescent search question to programmers

Author: Uri Blass

Date: 15:13:31 03/09/03

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On March 09, 2003 at 17:56:55, Ulrich Tuerke wrote:

>On March 09, 2003 at 15:43:37, Russell Reagan wrote:
>
>>I think that most people subscribe to the school of thought that says that
>>quiescent search is not perfect, so do it fast and "good enough" for most
>>situations. If you could have a perfect quiescent search, what price would you
>>be willing to pay? One ply of full width search? Two ply? Time to depth takes
>>twice as long? I am interested what programmers with more experience than myself
>>think about this.
>
>I think, that's an interesting field to experiment with. I have tested a lot of
>ideas in quiescence search: pushes of passed pawns (if some pre-conditions
>fulfilled), checking moves (if king to be checked is condidered to stand risky),
>hanging pieces attempting to escape (only very close to the boundary of full
>search).
>OTOH, you're right; i think that this kind of q-search is expensive. Only
>extensive testing can tell whether it's worthwhile. I do not know yet.
>
>Uli

I am surprised that for you it is expensive,

Comet is not one of the fast searchers so I thought that for you it should be
not expensive.

I found it productive for test suites and I did not find a proof for big
difference in games.

I decided to keep it because I know that my function to generate checks in the
first plies of the qsearch is not close to be optimal and I probably can get a
significant improvement in speed by doing it faster in the future.

Uri



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