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Subject: Re: AI for human-like chess analysis and annotation

Author: Matthew White

Date: 12:15:35 03/21/03

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On March 21, 2003 at 12:40:45, Cliff Sears wrote:

>Chessbase and Chessmaster it appears to me have to closet thing to having a
>Grandmaster analyze your games.
>
>Anyone attempting to create a game analyzer that would annoatate your games like
>a Purdy, Euwe, Nunn or a Chernov? :)
>
>That would be a very interesting AI programming task to be sure. How would this
>even be attempted? What would be the algorithm.
>
>Everyone is trying to make a better chess playing engine but not a better chess
>annotator
>
>Just throwing this out there :-s
Part of the problem that would need to be solved is that chess engines don't
really "understand" positions. That would need to be solved for an effective
annotator. However, solving that would create a better chess playing engine
(IMO, of course), so it becomes a chicken-and-egg problem. I have sought the
same thing. It would really be nice if an engine annotator would award double
exclams (!!) for a simple pawn move, as human annotators are capable of.
However, I have only seen double exclams in machine-annotated games for queen
sacs that lead to mate.

Fritz hazards a guess at what the player was intending by the move (i.e.
Demolishes the pawn structure!), though this is not always the POINT of the
move. I played a game the other day in which I made a tactical shot that won my
opponent's queen for a knight. However, when I analyzed the game with Fritz, I
was disappointed to see that familiar "Demolishes the pawn structure" note,
since, though I did take a pawn with my knight, the real point of the move was a
discovered attack, not a destructive sacrifice.

In any event, if you ever find a better analysis program, be sure to let us know
;).

Regards,
Matt



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