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Subject: Re: computers are soo strong - haha

Author: Uri Blass

Date: 00:56:46 03/24/03

Go up one level in this thread


On March 23, 2003 at 20:03:15, Peter Berger wrote:

>On March 23, 2003 at 12:06:23, Uri Blass wrote:
>
>>On March 23, 2003 at 11:51:52, Peter Berger wrote:
>>
>>>On March 23, 2003 at 04:17:22, Frank Phillips wrote:
>>>
>>>>On March 23, 2003 at 02:38:31, Uri Blass wrote:
>>>>
>>>>>On March 22, 2003 at 23:15:19, Lyn Harper wrote:
>>>>>
>>>>>>On March 22, 2003 at 13:17:48, Uri Blass wrote:
>>>>>>
>>>>>>>On March 22, 2003 at 13:16:46, Uri Blass wrote:
>>>>>>><snipped>
>>>>>>>>The only reason to make them weaker relative to humans is simply to change the
>>>>>>>>rules of the game.
>>>>>>>
>>>>>>>Should be the only way to nake them...
>>>>>>>
>>>>>>>Uri
>>>>>
>>>>>I see that I made a mistake in my correction (make and not nake)
>>>>>
>>>>>>
>>>>>>  But is'nt this just inventing ways to delay the inevitable? The programs are
>>>>>>just getting stronger while the humans are'nt. Accept it.
>>>>>
>>>>>If you change the rules humans will be relatively stronger and after the delay
>>>>>you can change the rules again.
>>>>>
>>>>>I think that humans also can learn to be stronger in normal chess thanks to
>>>>>computers.
>>>>>
>>>>>I agree that in every static game computers are going to win after enough time
>>>>>and this is exactly the reason to change the rules.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>So we have a game the rules of which are that humans must be able to
>>>>win....bizarre.
>>>>
>>>>
>>>>Frank
>>>
>>>Why is that bizarre? It's just a little early now but some day some kind of
>>>rules will be needed to make man-machine matches interesting as the silicon will
>>>be too strong for equal competition.
>>>
>>>Obviously there are two ways this can be done:
>>>
>>>a.) limitting the computer power and ressources
>>>
>>>I like this approach most. Will there be a day when a program on a current
>>>Pocket PC or Palm can compete with human top players? That's a very long way to
>>>go still.
>>>
>>>b.) adapting the rules
>>>
>>>Maybe the easy and old approach of playing with uneven material is nicest here.
>>>That's a little similar to Go. How long until a program can win against top
>>>players with a knight less?
>>
>>Never
>>
>>I believe that even god is going to lose against the top humans
>>and even against 2600 GM's with a knight odd.
>>
>>Uri
>
>I think you underestimate God - he would have a few additional advantages, for
>example he could read his opponents' minds.
>
>Seriously - I don't think knight's odds is something that can't be overcome with
>extremely deep searches at some time. Or if it is, make it one or two pawns
>instead.
>
>This year Mr Ingo Althoefer did a few experiments playing chessprogrammers and a
>few strong players in odds games with the help of an engine. He seemed to do OK.
>Maybe like 2100 level.
>
>That's were chessengines were 25 years ago, too. I don't see the principle
>difference.
>
>Let's assume we played a corresponcence game and I gave you knights odds but
>earned the right to use a chessengine where you could only use your own mind. I
>would be pretty confident to win or at least I bet you would have a very hard
>time.

I believe that I can win a game in these conditions.
I do not think that it going to be easy but I am not a GM.

I also think that knight is equal more elo at the high level and even at 2000
level at 120/40 it equals many hundreds of elo.

Computer may have chances against GM's with knight odd only in blitz.

Uri



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