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Subject: Re: Why not tablebases.

Author: blass uri

Date: 10:57:12 10/09/98

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On October 09, 1998 at 13:04:53, John Coffey wrote:

>On October 09, 1998 at 09:38:35, Robert Hyatt wrote:
>
>>On October 09, 1998 at 02:11:19, Jouni Uski wrote:
>>
>>>I have feeling, that using 3-5 pieces tablebases don't give any measurable
>>>rating gain - may be 2-10 points maximum = no real gain.
>>>
>>>Jouni
>>
>>
>>I would disagree here, as I see KRP vs KR regularly.  In fact, in long
>>games on ICC, I'd bet I see this about every 10 games or so.  Lonnie
>>can comment because he has played against Crafty a lot.  And it is quite
>>often for two computers to end up a pawn up or down, in the ending, and
>>if one knows about this, it will win more, or draw when it should lose,
>>than without them.
>>
>>ditto for endings like KRB vs KR...  where it knows to trade into that
>>when it can be drawn...
>
>Fritz5 has KRP vs KR and KQ vs KR.  Not sure if it has anything else.
>
>I wanted to create a tablebase with all the possible K + 2 pawns (or less)
>vs all the K + pawn positions.  I figured that the number of possible positions
>is around 489 million, but if I were to store it 2 bits per position
>(win/loss/draw/unknown) then I could get it in 128 megs.

I think that in this case it is not practical to do a draw by the 50 move rule
and you can compute the move by regular search and only check that it is winning
so it is a good idea.

The question is what is the practical chance to do mistakes in other endgames
if you use search and use tablebases only for win/loss/draw and for rejecting
moves in the search
I do not know if it is a good idea to store more information in the tablebases
because the memory is limited

Uri



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