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Subject: Re: deep blue versus diep

Author: Vincent Diepeveen

Date: 19:45:19 04/12/03

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On April 12, 2003 at 13:20:51, Omid David Tabibi wrote:

>On April 12, 2003 at 10:02:43, Uri Blass wrote:
>
>>On April 12, 2003 at 09:17:31, Omid David Tabibi wrote:
>>
>>>Quite an interesting read Vincent.
>>>
>>>I'm afraid you are investing too much in the parallel speedup though. Any
>>>hardware speedup will be linear (at best) while algorithmic enhancements are
>>>exponential. If you manage to search one ply deeper by an algorithmic
>>>improvement, the gain will be more than any parallel speedup can yield.
>>
>>I agree that the hardware speedup from parallel search will be linear at best
>>but linear improvement is not always less than one ply.
>
>Diep is already parallel. I assume that he will get far less than a 4x speedup
>for his latest work on massive parallelism. Assuming an effective branching
>factor of 4, that speedup will equal one ply.

b.f. = 2.9

>
>
>>
>>If the number of processors is big then it can be more than one ply.
>>
>>I believe that it is possible to get a lot more than one ply by pruning and
>>extensions but I decided that I prefer first to improve movei's evaluation and
>>only later to improve movei by better pruning and extensions because evaluation
>>is one of the things that is used in decisions about pruning and extensions.
>>
>>I believe that Movei's main problem in games with programs at similiar strength
>>is in the endgame so I will probably do some improvement in that stage before
>>going back to search.
>>
>>Uri



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