Author: Martin Bauer
Date: 22:53:52 04/13/03
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On April 13, 2003 at 18:38:03, Landon Rabern wrote: >This is what I do currently in Betsy when in check to generate moves. > >First find all the squares the king can move to that are not occupied by your >own pieces. This is quick with bitBoards, just: [...] Hi, thank you very much. This is what I am looking for. Now I must see, if I can implement it efficiently, because at the moment I dont use bitboards and there is no information about the attacked squares. Bye Martin
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