Author: Uri Blass
Date: 23:48:33 04/13/03
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On April 14, 2003 at 01:53:52, Martin Bauer wrote: >On April 13, 2003 at 18:38:03, Landon Rabern wrote: > >>This is what I do currently in Betsy when in check to generate moves. >> >>First find all the squares the king can move to that are not occupied by your >>own pieces. This is quick with bitBoards, just: >[...] > >Hi, > >thank you very much. This is what I am looking for. Now I must see, if I can >implement it efficiently, because at the moment I dont use bitboards and there >is no information about the attacked squares. > >Bye > >Martin Note that Movei also does not use bitboard for generating moves but it does not mean that there is no information about the attacked squares. Information about the attacked squares is updated after every move. Uri
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