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Subject: Re: Fritz 5 can mate with KQ vs KR (boy was I wrong here)

Author: José de Jesús García Ruvalcaba

Date: 09:03:40 10/14/98

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On October 13, 1998 at 17:35:34, Robert Hyatt wrote:

>
>After reading this thread, I decided to run a test myself.  I started
>off with 20 games of crafty vs crafty, white having KQ and no tablebases,
>black having tablebases.  At 20 seconds per move, this ended in 20 wins
>for white which surprised me.  I took several different positions (20 in
>total) most of which were mate in 30 or greater and gave crafty 20 secs/move
>using 1 cpu on my ALR.  All wins.  I didn't expect this.
>
>I then repeated this at 10 secs/move.  All wins.
>
>I then repeated it at 5 secs/move.  All wins.  I was going to try 1 sec
>but decided that to the computer, this is far easier than I thought.  It
>seems that the simple heuristic drive king to the edge, then to the
>corner, is enough.  It didn't play it perfectly, but it never slipped more
>than 2 moves from optimal at any single move.  And when it started off at
>mate in 34, the "game" never went past 40 moves.
>
>So, I retract my original feeling, that KQ vs KR is hard with the KR
>side having a database.  It seems it is a "trivial" ending regardless of
>having them or not.
>
>Most surprising...

	I tried it myself, to mate crafty with KQKR. The first times I ran out of moves
when I had just cornered crafty's king, but now I am getting it (I still can not
mate in under 40 moves).
	I must admit that I may take over 20 seconds a move in average (:
	This is an area in which computers are excellent training partners, you can
practice the most elementary mates, or the difficult ones (like KBNK), against a
tough defense.
	I



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