Author: Dann Corbit
Date: 14:53:59 05/14/03
Go up one level in this thread
On May 14, 2003 at 17:23:47, Uri Blass wrote: >On May 14, 2003 at 14:59:17, Dann Corbit wrote: > >>On May 14, 2003 at 14:53:58, J. C. Boco wrote: >> >>>I've been musing about different computers, both dedicated and software for >>>PC's. I've recently had a new thought which I'm sure is old-stuff to all of you >>>veterans out there. >>> >>>I usually play with the level setting which states the average response time for >>>the computer to make one move. For example let's say the level is "3 minutes on >>>average for each move". >>> >>>But I could achieve the same time control by setting the computer up for 40 >>>moves in 2 hours, and let the computer budget its time. >>> >>>While I can see that the time control of 40/2hours may make the machine a little >>>stronger since it can search deeper (longer) in hairy positions, just how much >>>stronger will it get? >>> >>>My lay guess is the 40/2hours time control is not much stronger than the 1 move >>>every (on average) 3 minutes. Does anyone have any insight? >> >>Depends on how you look at it. At slow time controls computers will play better >>and have fewer mistakes. >> >>However, the ratings for computer programs are much higher at fast game rates, >>and the faster the time control the higher the rating. >> >>Imagine playing game in 10 seconds and you can imagine why. > >He does not talk about faster time control. > >3 minutes/move is the same average time per move like 2 hours/40 moves. Yes, I see now. In that case, the computer will lose some strength, since they will not be able to resolve a fail low if it occurs. There is a lot more flexibility at 40/2 than at 3 minutes per move.
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