Author: Andreas Herrmann
Date: 09:48:30 05/30/03
Go up one level in this thread
On May 30, 2003 at 12:16:51, Geoff wrote: >Hello > >Could anyone comment on the following test results that have got me puzzled > >I have been testing 3 versions of chess engines I have been tinkering with > >Engine 1) TSCP Original Version >Engine 2) Speeded up TSCP with code algorithm changes >Engine 3) Same as Engine 2 but with Null move enabled > >Results were > >Speeded Up version 29.0 Points >TSP Original Version 18.5 Points >Speeded Up & Null Move 15.5 Points > >I know that Null move logic can potentially sometimes miss the best move >available, but I wasn't expecting it to have such a negative effect. >I guess it is possible I haven't implemented Null move correctly and it is just >a bug causing this ? >Could a correctly implemented Null move weaken a program so badly as shown above >? >I have checked my code, can't see an obvious mistake, so any ideas greatly >appreciated. > > Regards Geoff at first, Null Move brings much more in longer time controls. So don't expect a big advantage in bullet games. But i guess you have a bug in your null move code. Andreas
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.