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Subject: Re: Where Computerchess is standing? (From a Debate in CTF)

Author: Rolf Tueschen

Date: 10:53:50 06/04/03

Go up one level in this thread


On June 04, 2003 at 13:27:09, maria clara benedicto wrote:

>great post.
>
>but does it really matter?
>
>y dont we just enjoy what we have.


Lost in Space
We
Have nothing But
Ourselves, Maria!

May this little poem make your day like it did mine.

Cordially,
Rolf





>
>
>On June 04, 2003 at 13:11:14, Rolf Tueschen wrote:
>
>>On June 04, 2003 at 12:22:12, Cliff Sears wrote:
>>
>>>On June 04, 2003 at 12:05:49, Thorsten Czub wrote:
>>>
>>>>computerchess is dead.
>>>>
>>>>nothing new under the sun. everything boring.
>>>>no new ideas. all ONE big company (how boring).
>>>>
>>>>It's like 40 years SED in the GDR, boring, boring , boring.
>>>>
>>>>I will switch the hobby ...
>>>>
>>>>fritz7, 8, shredder7, 8, junior 7,8
>>>>
>>>>boring, boring boring.
>>>>
>>>>all the same user interfaces. all the same bugs in the chessbase
>>>>gui.
>>>>
>>>>it's really boring.
>>>>
>>>>why buying ??
>>>>
>>>>chessbase monopol was the end of computerchess.
>>>>infinite power. infinite boredom.
>>>>
>>>>good bye.
>>>
>>>It does seem stupid to pay almost $50 and all you are getting is a new engine
>>>(and not a new updated GUI that you already have)
>>
>>
>>
>>Why stupid?
>>
>>In computerchess business that has a long tradition after CC had left science.
>>Normal would be to test something until the results are valid but SSDF tests
>>until the next dateline is arriving and then they present their data. Saying
>>that validity is unneccessary and that in the next publication the rest of the
>>test results is included. That spooky tradition has a simple reason. The
>>business is eager to get the listing in time when the next selling date comes
>>nearer. You get the idea: with invalid data you can prove almost everything. And
>>that again gives advantage to the company that arrived in time to be "tested".
>>It's a real Kuddelmuddel as we say in German.
>>
>>But if you say a word people become very angry because they only see the old and
>>traditional five or seven testers in Sweden who allegedly should be
>>discriminated. Of course it's the other way round. If someone tells them how to
>>test on a scientific base and what they simply cannot do in practice, then that
>>is _real_ worshipping. Openess in critics is friendship, hiding the scientific
>>truth is bullshit. Perhaps we should learn this phrase by heart!
>>
>>Normal would be to present a new update when something spectacular has been
>>reached. Something in chess! But reality is that too many people believe in
>>bugs. That is because they let autoplay instead of playing themselves against a
>>program.
>>
>>Normal would be to be honest about the real strength of computerchess programs.
>>But in CC it is tradition to always call the new update the best program ever,
>>mostly on the base of a recent WIN against a human super-GM who had been
>>bought=engaged in a show event. In reality everybody who plays decent chess does
>>know that chessprograms cannot play real chess yet. They have their strengths
>>but also their weaknesses. Now - by definition - in show events the human chess
>>Grandmasters are NOT engaged to play their normal chess level which included
>>"nasty" play. Nasty against computerprograms is by definition playing the
>>weaknesses of the machine. In tradition of CC however the GM is engaged to
>>"work-around" the weaknesses of the machine so that it appears as if the machine
>>could really play chess.
>>
>>Let me add a few ideas to this appearing of playing chess.
>>
>>To weak players (=clients who should buy a program) the programs seem to be very
>>strong because with their exact play for a certain strictly defined limitation
>>of depth the programs win every game against players who lose pieces and pawns
>>by mere oversights. Weaker players can't imagine that the genius of human GM is
>>mainly their memory and their exactness of calculating. But the real strength is
>>their genius in finding a way to solve any position no matter how deep it is. So
>>the two first talents guarantee that they keep up the pace and the third one is
>>for the winning execution. On the other side of the board it is the main
>>weakness of the machines that they are rather determined in their behavior. Ok,
>>they might vary in 27 aspects but what is the number 27 when a human GM has
>>thousands of such variations. And the moment a human GM has the chance to adapt
>>to the specific weaknesses of a machine, the main part of the execution is done.
>>
>>All this is so basic, so trivial, that one wonders why computerchess freaks
>>still believe in magic. Even the best programmers believe the de facto results
>>out of show events. So Amir does believe that Deep Junior is a real GM.
>>
>>The only solution for computerchess is science. It's a hard and frustrating
>>distance to go. But it doesn't help. Fakes cannot replace science. The GM won't
>>tell what's going on as long as they profit from the traditions in CC.
>>
>>=============
>>
>>
>>P.S. I took this message into CCC because the topic belongs into CCC. The thread
>>actually exists in CTF, the twin group of CCC, where someone (Ed Schröder, a
>>former CC World Champion) opened the question How could we make computerchess
>>interesting again in CCC...
>>
>>
>>Rolf Tueschen



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