Author: Michel Langeveld
Date: 11:56:34 06/05/03
Go up one level in this thread
On June 05, 2003 at 14:51:25, Michel Langeveld wrote:
>> if (doNull && !weAreInCheck && (depth >= NULL_R+1))
>> {
>
>*** Are you sure in this what about:
>*** If think you need depth - NULL_R - 1 >= 0?
>
>
>> /* switch off Null move if getting towards the endgame */
>> if ((pieceMat[WHITE] > 500) && (pieceMat[BLACK] > 500))
>> {
>
>*** Don't get why you want the material more as 500 if you wanna termine
>endgame. Why not: < 500?
>
>Let us know if your still have problems after correct this lines.
Ooch ... after thinking 1 second longer I think that
(depth - NULL_R - 1 >= 0) is equal as (depth >= NULL_R+1)
Also the the endgame check looks ok since you wanna do nullmover if it is not
the endgame....
Sorry about my bad English.
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