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Subject: Re: Questions

Author: Robert Hyatt

Date: 15:12:40 10/19/98

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On October 19, 1998 at 17:22:10, blass uri wrote:

>
>On October 19, 1998 at 16:18:41, Robert Hyatt wrote:
>
>>On October 19, 1998 at 12:03:15, blass uri wrote:
>>
>>>
>>>On October 19, 1998 at 10:14:42, Robert Hyatt wrote:
>>>
>>>>On October 18, 1998 at 14:25:23, blass uri wrote:
>>>>
>>>>>
>>>>>On October 18, 1998 at 13:41:29, Robert Hyatt wrote:
>>>>>
>>>>>>On October 18, 1998 at 12:13:34, Alessio Iacovoni wrote:
>>>>>>
>>>>>>>1) Shouldn't computer strenght it rather be measured on "average" entry-level
>>>>>>>computers.. i.e. the ones actually used by the majority of people?
>>>>>>>
>>>>>>>2) Also.. do programs benefit in the same way from higher speed and increased
>>>>>>>hash tables? If not, tests would not be comparable, therefore useless.
>>>>>>>
>>>>>>>3) Why are books used in tests? Shouldn't a top level computer program be
>>>>>>>capable of doing at least decently in the opening phase *without* resorting to
>>>>>>>it's book? If the answer is no.. then it could be easily beaten by even
>>>>>>>lower-performing computers by having it systematically go out of book. Or am I
>>>>>>>wrong?
>>>>>>
>>>>>>Computers would do just as well without a book as a human that had *never*seen
>>>>>>an opening book.  And I'd bet the human would fall into many of the same sorts
>>>>>>of "traps" that the computer would.  But even worse, the computer would tend
>>>>>>to play the same opening every time, since the tree search is deterministic.
>>>>>
>>>>>There are some variable in the evaluation function that you can decide that they
>>>>>will not be constants
>>>>>
>>>>>For example suppose you have a positional bonus for a pawn in the 5th rank of
>>>>>0.2 pawn.
>>>>>You can decide that  the positional bonus will be different(0.23 pawn or 0.17
>>>>>pawn)
>>>>>You can decide before every move to change the positional bonuses by a small
>>>>>random number and it may cause the program not to play the same opening every
>>>>>time.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>
>>>>Sure...  but it can also make it play *weaker* in addition to playing more
>>>>random...
>>>
>>>I do not think that more than 20 elo weaker if you change only by a small
>>>number(every positional bonus will not be changed by more than 0.03 pawn).
>>>
>>>I do not think that the positional bonuses are optimal(I think that noone knows
>>>and by doing games  you can get get closer to optimal)
>>>Another problem is that the optimal bonuses for Blitz may be different from the
>>>optimal bonuses for slower time control.
>>>
>>>I think that for slower time control it may be better to increase the positional
>>>bonuses but I am not sure about it.
>>>
>>>Uri
>>
>>The problem is that "20 Elo" is misleading.  When you are talking about
>>computer vs computer matches.  A small change in one program often produces
>>a big change in the match results, because that becomes the *only* thing that
>>separates the programs...  IE If I test two crafty versions that are identical,
>>but let one use 1 cpu and the other use 2 cpus, I get huge margins of victory
>>with 2 cpus, yet when I play that same test match against humans, the two cpu
>>version will score somewhat better but not nearly so much as the crafty vs
>>crafty match suggested...
>
>I think that there is also a difference between crafty vs crafty matches and
>crafty vs other programs matches.
>
>Uri



I'm not sure I understand your comment, because obviously crafty and other
programs are different.  But I try to tune the eval terms to play the best
chess I can make it play.  Adding random "fuzz" will only weaken it, not
help it...



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