Author: Sam Hendley
Date: 08:11:18 06/13/03
I am rewriting the AI for a chess game and I need some help on fixing the function that evaulates the board postion. Currently all it does is check to see if the pieces still exist and add XXX many to the score. As you can guess this AI is pathetic, my task is make it better but I dont really have the time to make this into an amazing chess engine. I want to know what you guys would consider as being fundamental to creating a passable computer player. I am already planning to add a function that counts spaces controled, adds more points for pieces that are protected, gives more points to non-pawns depending on how far they can move. What else should I consider adding? What I really want is to find some concerate point values becasue tuning this thing is going to be very difficult. The language I am using is java (ugh) and the target device is a mobile device (double ugh) so I really need to keep the computation to a minimum but I am confident people will wait a few seconds for a competent computer player. Thanks in adavance for whatever help you guys can offer. Sam
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