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Subject: Extensions & quiescence

Author: Larry Coon

Date: 13:38:52 10/22/98


My own very amateurish program doesn't evaluate things
correctly when doing selective extensions.  I wondered
if anybody could tell me where my assumptions are getting
me into trouble.

If I'm extending the search past what would normally be
the leaf level (because the position isn't quiet) I generate
a smaller set of "interesting" moves, which only includes
things like captures, promotions, killers, etc.  My assumption
is that if I wanted to look at -all- the available moves, I
would have just set depth higher to begin with.  Extending has
lower overhead that a full ply search because it considers
fewer moves.

So here's what it does wrong -- let's say it's btm, and it's
already searched to depth=1, and max_extensions=2.  At depth
1 it's wtm.  So it generates all moves for white at depth=1,
and one of them is h4.  It makes this move and recurses for
depth=0.  At depth=0 it can extend if there's a an interesting
move, and there is one -- Qxh4.  So it extends and looks at
Qxh4.  At the next depth, white does Nxh4, winning a queen for
the h pawn.

Now since the move generator for extensions only generates
the really interesting moves, the -only- move it generated at
depth 0 was Qxh4.  So as far as the search engine can tell,
Qxh4 was forced, and white's h4 was a -great- move.  Obviously,
it was mistaken.

Is my premise of generating only the interesting moves when I
extend the search a bad one?  Do I have to generate the full
set of moves when I extend for just this reason?  Or is there
something else that can be done to make it work correctly
using this system?

I realize that extensions still buy me something even if I
generate all moves (because it doesn't go past depth=0 for
positions that are quiet), but I'd sure like to keep the extra
time savings I get the way I do it now.

Thanks, and sorry for the long post.

Larry Coon



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