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Subject: Re: Improvements in BF makes my MoveGen suck =(

Author: Uri Blass

Date: 05:51:09 06/27/03

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On June 27, 2003 at 08:13:53, Albert Bertilsson wrote:

>Just wanted to share my latest findings and warn you from making the same
>mistake (or maybe I just point out the obvious).
>
>I've always been proud to have a very fast movegen, doing perft calculations
>very fast.
 I optimized the movegen alot, and always saw playing strength
>increasing. I use a legal move generator and always saw the cost of verifying
>legality to be minor. Lately however I've noticed that the engine performance
>isn't that great (compared to other engines) inspite of the fast movegen. So I
>started digging today and the numbers struck me as lightning...
>
>As I've improved moveordering very much with hashtable/iterative deepening,
>killer moves and history tables the effective BF is now much lower. The lower BF
>now means that very few moves of all the generated ones are actually ever made.
>This means that the cost of generating legal moves have increased incredibly
>much.
>
>It's really anoying to notice that something you though was very good now is on
>the list of improvements again =(.

What do you mean?
Do you plan to generate moves faster?

I plan to do it but in order to do it I need to calculate some arrays so
my makemove is going to be slower.

I am not sure about the total result(I guess that my perft is going to be faster
when I finish the big modification but it is only a guess).

I have already a perft generator that is 30% faster than the public version
of movei(without hash tables) but I guess that it can be improved significantly.

Uri



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