Author: Albert Bertilsson
Date: 06:09:06 06/27/03
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On June 27, 2003 at 08:51:09, Uri Blass wrote: >On June 27, 2003 at 08:13:53, Albert Bertilsson wrote: > >>Just wanted to share my latest findings and warn you from making the same >>mistake (or maybe I just point out the obvious). >> >>I've always been proud to have a very fast movegen, doing perft calculations >>very fast. > I optimized the movegen alot, and always saw playing strength >>increasing. I use a legal move generator and always saw the cost of verifying >>legality to be minor. Lately however I've noticed that the engine performance >>isn't that great (compared to other engines) inspite of the fast movegen. So I >>started digging today and the numbers struck me as lightning... >> >>As I've improved moveordering very much with hashtable/iterative deepening, >>killer moves and history tables the effective BF is now much lower. The lower BF >>now means that very few moves of all the generated ones are actually ever made. >>This means that the cost of generating legal moves have increased incredibly >>much. >> >>It's really anoying to notice that something you though was very good now is on >>the list of improvements again =(. > >What do you mean? >Do you plan to generate moves faster? > I haven't got any solutions to the problem yet, but in my case a faster movegen at the cost of slower Do/Undo move would certainly give better performance. I have some idéas but I have to get some time to test them. >I plan to do it but in order to do it I need to calculate some arrays so >my makemove is going to be slower. > >I am not sure about the total result(I guess that my perft is going to be faster >when I finish the big modification but it is only a guess). > >I have already a perft generator that is 30% faster than the public version >of movei(without hash tables) but I guess that it can be improved significantly. > >Uri
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