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Subject: Re: chess and neural networks

Author: Vincent Diepeveen

Date: 17:50:54 07/02/03

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On July 01, 2003 at 14:21:12, Tom Kerrigan wrote:

>On July 01, 2003 at 13:32:19, Ralph Stoesser wrote:
>
>>Hello *,
>>
>>Why no top engine uses neural networks for positional evaluation in non-tactical
>>situations? Are there interesting publications about neural networks and chess
>>programming?
>>
>>Ralph
>
>Neural networks are for analyzing things that are
>"fuzzy"--voice/image/handwriting recognition, etc. Chess is a very exacting
>game. (It makes a big difference if your rook is on d1 vs. e1.) I doubt neural
>networks will ever be useful for chess.
>
>-Tom

Depending upon your own definition of fuzzy logics, chess for sure is a fuzzy
logics game in the wide perspective seen.

I can imagine that if you take computerchess as a serious science that you don't
want to get grouped together in the category of fuzzylogics where a lot of
idiots are around who at most can reinvent a random way to optimize a few
parameters though that can be done faster than with a random search :)

Yet in the true sense of the word, Chess can be very clearly seen as a form of
fuzzy logics. In fact all evaluations do not evaluate something binary, but in a
fuzzy logic way. Some scale of evaluations can get given. So the proof that
chess is a fuzzy logic game is just too simple to be true.




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