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Subject: Re: Simple AI Game Improved

Author: Russell Reagan

Date: 20:45:54 07/26/03

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On July 26, 2003 at 18:23:31, Graham Laight wrote:

>Finally, I got around to doing what I've been promising to do for a long time.
>
>Since nearly everyone who plays my matching pennies game chooses to have 49
>goes, I've tuned the pattern recogniction algorithm to work best at this level.
>You should now find it noticeably harder to beat than it was before.
>
>http://mysite.freeserve.com/grahamlaight/jscript/GuessWhichHand.htm
>
>Have fun - and don't forget to post your game records here, please!
>
>Take care,
>-g

Hi Graham,

I like your game, and I would like to make it automated and create a "tournament
director" type program that will play programs against one another, much the
same way that Winboard acts as a "tournament director" between two chess
engines. Perhaps you already have a command line version of your program written
in C/C++? If not, I could create one from your javascript source code, if you
don't object of course.

I think it would be fun to play guessing programs against each other. As I
recall you described a method to "play" to guessing programs against one another
a while back. You described how to make your program play other webpage based
guessing programs. What would be a fair way to match two guessing programs
against one another? My best guess is that you play two games. The first game
program A is the "chooser" (chooses which hand the penny is in), and program B
is the "guesser" (tries to guess which hand it is in). Then in the second game
you reverse the roles. Would this be a fair way?

If I automated this, we could play thousands of games between guessing programs
in a very short period of time, since the programs guess so fast. This would
make it easy to test whether a change you make to your program would be an
improvement or not.



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