Author: Russell Reagan
Date: 20:45:54 07/26/03
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On July 26, 2003 at 18:23:31, Graham Laight wrote: >Finally, I got around to doing what I've been promising to do for a long time. > >Since nearly everyone who plays my matching pennies game chooses to have 49 >goes, I've tuned the pattern recogniction algorithm to work best at this level. >You should now find it noticeably harder to beat than it was before. > >http://mysite.freeserve.com/grahamlaight/jscript/GuessWhichHand.htm > >Have fun - and don't forget to post your game records here, please! > >Take care, >-g Hi Graham, I like your game, and I would like to make it automated and create a "tournament director" type program that will play programs against one another, much the same way that Winboard acts as a "tournament director" between two chess engines. Perhaps you already have a command line version of your program written in C/C++? If not, I could create one from your javascript source code, if you don't object of course. I think it would be fun to play guessing programs against each other. As I recall you described a method to "play" to guessing programs against one another a while back. You described how to make your program play other webpage based guessing programs. What would be a fair way to match two guessing programs against one another? My best guess is that you play two games. The first game program A is the "chooser" (chooses which hand the penny is in), and program B is the "guesser" (tries to guess which hand it is in). Then in the second game you reverse the roles. Would this be a fair way? If I automated this, we could play thousands of games between guessing programs in a very short period of time, since the programs guess so fast. This would make it easy to test whether a change you make to your program would be an improvement or not.
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