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Subject: Re: Computers playing fast time controls (for programmers)

Author: Omid David Tabibi

Date: 12:39:31 08/06/03

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On August 06, 2003 at 00:19:00, Robert Hyatt wrote:

>On August 05, 2003 at 21:51:54, Russell Reagan wrote:
>
>>I'm interested in what people actually do, and what people think might produce a
>>stronger computer player at fast time controls when things like time pressure or
>>simply trying to make things complicated for your opponent might be more
>>important than playing the absolute best move.
>>
>>When your engine plays at fast time controls, do you have it do anything
>>differently? Differences could be in search, evaluation, special opening book,
>>time management, or whatever.
>
>It probably depends on the opponent.  If playing a human, I'd prefer a computer
>to speed things up if the human gets into time control.  The more the game gets
>"compressed" the more likely the human is to crash and burn.  But if plahying
>a computer, speeding up is probably the wrong idea as you limit yourself to
>seeing what your opponent sees if you move as quickly as he does.

Also, against humans prefer knight to bishop. As Larsen said: "in blitz games a
knight is preferable to bishop". In time troubles a human is far more liable to
miss a trap involving a knight.




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