Author: Omid David Tabibi
Date: 12:39:31 08/06/03
Go up one level in this thread
On August 06, 2003 at 00:19:00, Robert Hyatt wrote: >On August 05, 2003 at 21:51:54, Russell Reagan wrote: > >>I'm interested in what people actually do, and what people think might produce a >>stronger computer player at fast time controls when things like time pressure or >>simply trying to make things complicated for your opponent might be more >>important than playing the absolute best move. >> >>When your engine plays at fast time controls, do you have it do anything >>differently? Differences could be in search, evaluation, special opening book, >>time management, or whatever. > >It probably depends on the opponent. If playing a human, I'd prefer a computer >to speed things up if the human gets into time control. The more the game gets >"compressed" the more likely the human is to crash and burn. But if plahying >a computer, speeding up is probably the wrong idea as you limit yourself to >seeing what your opponent sees if you move as quickly as he does. Also, against humans prefer knight to bishop. As Larsen said: "in blitz games a knight is preferable to bishop". In time troubles a human is far more liable to miss a trap involving a knight.
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