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Subject: Re: A new Idea to promote computer chess in human events

Author: Jay Urbanski

Date: 21:34:55 08/08/03

Go up one level in this thread


On August 08, 2003 at 12:07:32, Richard Patterson wrote:

>On August 08, 2003 at 11:52:37, ERIQ wrote:
>
>>How about making the comps play on 486's w/32 mb ram and no endgame tablebases.
>>I then think the GM's wouldn't fear them so. But for that the comps, should be
>>granted fide ratings and titles :)
>>
>>btw: under such conditions I still think chess genius 3 or chesstiger would
>>make IM!
>
>
>How about removing the opening book and lowering the voltage to the CPU :)
>
>Richard

I think the best chance is to introduce a "Blunder Factor".  The biggest
advantage the computers have (IMHO) is that they never blunder.  Humans always
run the risk that they will miss something, and lose the game as a result.
Computers (at least within their horizon) don't have this problem.  This is why
Kasparov said he accepted a draw in the last game against Deep Junior - he was
afraid he'd blunder again and lose the match.

Against a human opponent if you blunder, there's always the chance that your
opponent will return the favor - especially if there is a chance for
counterplay.  The computer will just eat you alive.  So... I propose a Blunder
Factor.. a small chance of error on every move.  It would certainly make for
more inreresting games against humans.  I'd love to see some of these monsters
fight back from a stupid mistake.

Don't ask me how to implement this.. just thinking out loud...



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